Read this before playing!

Thank you! By reading this, your experience will be much more fun! The game contains two bugs, here is the solution for each of them:

  • When no enemies are spawning for a while, its becuase enemies are stuck behind trees or lighing sticks. The solution is to find those enemies and then go away for 1sec, they should get unstuck.
  • Pressing ESC to exit build mode also exits the browser fullscreen mode. I strongly suggest to download the game if you want a better experience.


Story

The goal is to rebuild the game. When the game was built it got infected by a virus which made it a liar. You need to survive the waves of enemies and defend your bases by building defense towers that you can buy in the shop.

About

Made for the Community Game Jam 2019 — 1 week.
My first game jam, tower defence game and completed game made with Unity.
Made by Stephcraft
Music by Sy-Klop BEATZ

Day 1 Brainstorming ideas
Day 2 Pixel art & Run Unity
Day 3 Development of Camera, Player, Enemy, Tower
Day 4 Animation & development of Delta Tower, Raiders II & III
Day 5 development of Omega Tower & debugging
Day 6 UI & Main Menu
Day 7 Dialogue system, Wave system, Boss
Day 8 Polishing, itch.io setup & build


Community

Join my Discord server!



Download

Download NowName your own price

Click download now to get access to the following files:

Void.zip 28 MB

Comments

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(+1)

Really cool game, the art and music were spot on! I like the idea and I generally had distrust of the narrator telling me certain things which made me laugh :D

(+1)

Really cool Game! The music in the background is really good and it sets a scary mood! The idea of the game and the virus is super cool and it relates to the theme perfectly.(:

(+1)

Great character animation, also loved the short and sweet tutorial. Had a lot of charisma :)

Thanks!

(2 edits) (+1)

wow, this game is awesome!

Thanks!

Really love the concept. A bit too hard to understand how waves work, spent a long time running around with nothing happening ^^

Yes I agree, there is a weird delay sometimes during enemy spawns. Did not have time to debug it :/ But exporing the map is a good idea to solve the issue. Sometimes they get stuck behind the trees. When you see one stuck simply go away for 1 sec and come back. Should fix the issue.