Read this before playing!

Thank you! By reading this, your experience will be much more fun! The game contains two bugs, here is the solution for each of them:

  • When no enemies are spawning for a while, its becuase enemies are stuck behind trees or lighing sticks. The solution is to find those enemies and then go away for 1sec, they should get unstuck.
  • Pressing ESC to exit build mode also exits the browser fullscreen mode. I strongly suggest to download the game if you want a better experience.


The goal is to rebuild the game. When the game was built it got infected by a virus which made it a liar. You need to survive the waves of enemies and defend your bases by building defense towers that you can buy in the shop.


Made for the Community Game Jam 2019 — 1 week.
My first game jam, tower defence game and completed game made with Unity.
Made by Stephcraft
Music by Sy-Klop BEATZ

Day 1 Brainstorming ideas
Day 2 Pixel art & Run Unity
Day 3 Development of Camera, Player, Enemy, Tower
Day 4 Animation & development of Delta Tower, Raiders II & III
Day 5 development of Omega Tower & debugging
Day 6 UI & Main Menu
Day 7 Dialogue system, Wave system, Boss
Day 8 Polishing, setup & build


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PlatformsWindows, HTML5
Rated 2.0 out of 5 stars
(1 total ratings)
Made withUnity
Tags2D, My First Game Jam, Pixel Art, Top-Down, Tower Defense, Unity


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Click download now to get access to the following files: 28 MB


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Really cool game, the art and music were spot on! I like the idea and I generally had distrust of the narrator telling me certain things which made me laugh :D


Really cool Game! The music in the background is really good and it sets a scary mood! The idea of the game and the virus is super cool and it relates to the theme perfectly.(:


Great character animation, also loved the short and sweet tutorial. Had a lot of charisma :)


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wow, this game is awesome!


Really love the concept. A bit too hard to understand how waves work, spent a long time running around with nothing happening ^^

Yes I agree, there is a weird delay sometimes during enemy spawns. Did not have time to debug it :/ But exporing the map is a good idea to solve the issue. Sometimes they get stuck behind the trees. When you see one stuck simply go away for 1 sec and come back. Should fix the issue.